Research
I am a media artist and researcher in the fields of Human-Computer Interaction (HCI), Human-AI Interaction (HAI), and practice-based media, including gallery installations and museum exhibitions.
- Human-AI interaction
- AI characters that speak only from historical records, built at USC's Mobile and Environmental Media Lab.
- Embodiment
- Installations and games where the way you move is part of the meaning.
- Simulation
- Real-time systems for things that are hard to see directly, from soft-body physics to dark matter.
Practice
Learn more about my story and my artistic practice.
On the practice page, pick three words and see which works they lead to.
Selected work
MEML, USC SCA
Arebyte Gallery, London
Industry experience
I worked as a product manager at Supercell on the localized version of Clash Royale, and before that as a technical game designer at Tencent Games, writing shaders and gameplay modules in their engine. At USC, I was the lead producer on several projects, including Balloon, a student production with a team of 26. Details are on the CV.