I build systems that people operate themselves, such as installations, real-time simulations and AI agents.
Press and drag. A Verlet lattice, warped by masses you cannot see.
◆ Research
I am a media artist and researcher at USC, and most of what I make is for people who are not specialists: gallery visitors, museum audiences, children. The work lets people handle something they cannot reach on their own, a person who survives only in records, a feeling, the dark matter between galaxies, and my research is about the limits of the system that stands in for it.
◆ Work



◆ Product and game design
I interned as a product manager at Supercell on the mainland China version of Clash Royale, and before that as a technical game designer at Tencent Games, writing shaders and gameplay modules in their engine. At USC I was lead producer on Balloon, a student production with a team of 26 from ten countries. That is where I learned to plan work and run a team, and it is how I run the research projects too. Details are on the CV.
◆ Contact
For questions about the work, email is the best way to reach me.
zejingw@usc.edu