Research
I am a media artist and researcher in Human-Computer Interaction (HCI) and Human-AI Interaction (HAI). I make gallery installations, games, and AI characters built from archives.
- Human-AI interaction
- AI characters that speak only from historical records, built at USC's Mobile and Environmental Media Lab.
- Embodiment
- Installations and games where the way you move is part of the meaning.
- Simulation
- Real-time systems for things that are hard to see directly, from soft-body physics to dark matter.
Practice
Where my work comes from, and my art practice.
On the practice page, pick three words and see which works they lead to.
Selected work
MEML, USC SCA
Arebyte Gallery, London
Industry experience
I worked as a product management intern at Supercell on the localized version of Clash Royale, and before that as a technical game designer intern at Tencent Games, writing shaders and gameplay modules in their engine. At USC, I was the lead producer on Balloon, a student production with a team of 26. Details are on the CV.