Aaron
Z Wang

I build systems that people operate themselves, such as installations, real-time simulations and AI agents.

Press and drag. A Verlet lattice, warped by masses you cannot see.

Research

I am a media artist and researcher in the fields of Human-Computer Interaction (HCI), Human-AI Interaction (HAI), and practice-based media, including gallery installations and museum exhibitions.

Human-AI interaction
AI characters that speak only from historical records, built at USC's Mobile and Environmental Media Lab.
Embodiment
Installations and games where the way you move is part of the meaning.
Simulation
Real-time systems for things that are hard to see directly, from soft-body physics to dark matter.

Research page →

Practice

Learn more about my story and my artistic practice.

On the practice page, pick three words and see which works they lead to.

Practice page →

Selected work

All projects →

Industry experience

I worked as a product manager at Supercell on the localized version of Clash Royale, and before that as a technical game designer at Tencent Games, writing shaders and gameplay modules in their engine. At USC, I was the lead producer on several projects, including Balloon, a student production with a team of 26. Details are on the CV.