Aaron
Z Wang

I build systems that people operate themselves, such as installations, real-time simulations and AI agents.

Press and drag. A Verlet lattice, warped by masses you cannot see.

◆ Research

Research areas

I am a media artist and researcher at USC, and most of what I make is for people who are not specialists: gallery visitors, museum audiences, children. The work lets people handle something they cannot reach on their own, a person who survives only in records, a feeling, the dark matter between galaxies, and my research is about the limits of the system that stands in for it.

AI and archives
AI characters that speak only from historical records, built at USC's Mobile and Environmental Media Lab.
Embodiment
Installations and games where the way you move is part of the meaning.
Simulation
Real-time systems for things that are hard to see directly, from soft-body physics to dark matter.

Full research page →  ·  CV →

◆ Work

Selected projects.

The original Sensorama cabinet lit for documentation on a soundstage
Immersive Archive The knowledge base and the evaluation behind Mort, an agent that answers as Morton Heilig from his own papers. Research Assistant, with Prof. Scott Fisher.
A visitor at Arebyte Gallery playing Emotion
Body, Mind and Soul Installations that turn inner states into something the viewer controls. Emotion and Quattuor Scapes were shown at Arebyte Gallery, London.
The Journey of Light title screen on the VizLab display wall
Dark Matter Interactive Experience A real-time experience for Carnegie Science Observatories in which a visitor moves dark matter. Annenberg Fellow on LARC.

Portfolio page →

Other projects.

2026 to present Memory Space: Chinatown AR The knowledge base behind the characters who meet visitors in an AR reconstruction of the Los Angeles Chinatown demolished for Union Station. Research Assistant 2026 Sophie's Night Sky Adventure A children's picture book turned into a gesture game about constellations, for exhibition. Artist & Programmer 2025 Verlet Voyage A children's physics adventure on a soft-body solver written from scratch, and the artefact of my dissertation on physics and player agency. Designer & Programmer 2024 Stratford Wonderland A VR serious game on a terrain traced from the real Stratford heightmap. NPCs are the team, 3D-scanned. Designer & Team Lead 2024 The Prismia A point-and-click puzzle game built on the surface of a sphere: four seasons inside one crystal ball. Designer & Team Lead

◆ Product and game design

I also work as a PM and game designer.

I interned as a product manager at Supercell on the mainland China version of Clash Royale, and before that as a technical game designer at Tencent Games, writing shaders and gameplay modules in their engine. At USC I was lead producer on Balloon, a student production with a team of 26 from ten countries. That is where I learned to plan work and run a team, and it is how I run the research projects too. Details are on the CV.

◆ Contact

Get in touch.

For questions about the work, email is the best way to reach me.

zejingw@usc.edu