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Emotion

Classification

Game with Unity Engine, Exhibited in London

Date

March 2024

Project type

Individual Project

Role

Game Designer/Producer and Exhibition Curator

"Emotion" transcends conventional gaming by exploring the profound link between emotions and the human experience. Players maneuver a cube avatar through emotional landscapes to reveal concealed souls, symbolizing the intricate connections between emotions and self. The game's core relies on sophisticated gameplay mechanics, utilizing an Xbox controller for both movement and perspective shifts. Meticulous interactive design ensures an immersive experience as the emotional odyssey unfolds through captivating visuals and innovative mechanics, prompting players to contemplate their emotional interplay with soul, body, and mind. The game features four distinct emotional islands—anger, fear, joy, and sadness—serving as backdrops for quests, each with tailored aesthetics that evoke specific emotions. "Emotion" provides a profound understanding of the intricate relationships among these components within a dynamic and evocative world.

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